Compare any two graphics cards:
VS

GeForce 930M vs GeForce GTX 460

Intro

The GeForce 930M has a GPU clock speed of 928 MHz, and the 2048 MB of DDR3 RAM runs at 900 MHz through a 64-bit bus. It also features 384 SPUs, 24 Texture Address Units, and 8 ROPs.

Compare all that to the GeForce GTX 460, which has GPU clock speed of 675 MHz, and 768 MB of GDDR5 RAM running at 900 MHz through a 192-bit bus. It also is comprised of 336 SPUs, 56 Texture Address Units, and 24 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 460 2557 points
GeForce 930M 1490 points
Difference: 1067 (72%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 is 500% quicker than the GeForce 930M in general, because of its greater data rate. (explain)

GeForce GTX 460 86400 MB/sec
GeForce 930M 14400 MB/sec
Difference: 72000 (500%)

Texel Rate

The GeForce GTX 460 should be quite a bit (approximately 70%) faster with regards to texture filtering than the GeForce 930M. (explain)

GeForce GTX 460 37800 Mtexels/sec
GeForce 930M 22272 Mtexels/sec
Difference: 15528 (70%)

Pixel Rate

The GeForce GTX 460 will be quite a bit (approximately 118%) more effective at FSAA than the GeForce 930M, and will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 460 16200 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 8776 (118%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 930M GeForce GTX 460
Manufacturer nVidia nVidia
Year March 12 2015 July 2010
Code Name GM108 GF104
Memory 2048 MB 768 MB
Core Speed 928 MHz 675 MHz
Memory Speed 1800 MHz 3600 MHz
Power (Max TDP) (Unknown) watts 150 watts
Bandwidth 14400 MB/sec 86400 MB/sec
Texel Rate 22272 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 16200 Mpixels/sec
Unified Shaders 384 336
Texture Mapping Units 24 56
Render Output Units 8 24
Bus Type DDR3 GDDR5
Bus Width 64-bit 192-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 1950 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 930M

Amazon.com

Check prices at:

GeForce GTX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield