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GeForce 920M vs GeForce GT 210

Intro

The GeForce 920M has clock speeds of 954 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 32 TAUs and 8 ROPs.

Compare all that to the GeForce GT 210, which uses a 40 nm design. nVidia has clocked the core frequency at 589 MHz. The DDR3 memory works at a speed of 800 MHz on this specific card. It features 16 SPUs as well as 8 Texture Address Units and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce 920M should be a bit faster than the GeForce GT 210 in general. (explain)

GeForce 920M 14400 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 1600 (13%)

Texel Rate

The GeForce 920M will be a lot (about 548%) faster with regards to AF than the GeForce GT 210. (explain)

GeForce 920M 30528 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 25816 (548%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce 920M is a better choice, and very much so. (explain)

GeForce 920M 7632 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 5276 (224%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

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GeForce GT 210

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M GeForce GT 210
Manufacturer nVidia nVidia
Year March 12 2015 October 2009
Code Name GK208 GT218
Memory 2048 MB 512 MB
Core Speed 954 MHz 589 MHz
Memory Speed 1800 MHz 1600 MHz
Power (Max TDP) (Unknown) watts 31 watts
Bandwidth 14400 MB/sec 12800 MB/sec
Texel Rate 30528 Mtexels/sec 4712 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 2356 Mpixels/sec
Unified Shaders 384 16
Texture Mapping Units 32 8
Render Output Units 8 4
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 260 million
Bus PCIe 3.0 x16 PCIe 2.0
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

GeForce GT 210

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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