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GeForce 920M vs GeForce GTX 660

Intro

The GeForce 920M comes with a GPU core clock speed of 954 MHz, and the 2048 MB of DDR3 memory is set to run at 900 MHz through a 64-bit bus. It also is comprised of 384 Stream Processors, 32 Texture Address Units, and 8 ROPs.

Compare those specs to the GeForce GTX 660, which features a core clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 192-bit memory bus, and uses a 28 nm design. It is comprised of 960 SPUs, 80 Texture Address Units, and 24 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
GeForce 920M 1180 points
Difference: 3883 (329%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 660 will be 901% faster than the GeForce 920M in general, due to its greater bandwidth. (explain)

GeForce GTX 660 144192 MB/sec
GeForce 920M 14400 MB/sec
Difference: 129792 (901%)

Texel Rate

The GeForce GTX 660 will be quite a bit (about 157%) better at AF than the GeForce 920M. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 47872 (157%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 660 is superior to the GeForce 920M, by a large margin. (explain)

GeForce GTX 660 23520 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 15888 (208%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

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GeForce GTX 660

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M GeForce GTX 660
Manufacturer nVidia nVidia
Year March 12 2015 September 2012
Code Name GK208 GK106
Memory 2048 MB 2048 MB
Core Speed 954 MHz 980 MHz
Memory Speed 1800 MHz 6008 MHz
Power (Max TDP) (Unknown) watts 140 watts
Bandwidth 14400 MB/sec 144192 MB/sec
Texel Rate 30528 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 384 960
Texture Mapping Units 32 80
Render Output Units 8 24
Bus Type DDR3 GDDR5
Bus Width 64-bit 192-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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