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GeForce 920M vs Geforce GTX 760

Intro

The GeForce 920M makes use of a 28 nm design. nVidia has clocked the core frequency at 954 MHz. The DDR3 memory runs at a frequency of 900 MHz on this particular model. It features 384 SPUs along with 32 Texture Address Units and 8 Rasterization Operator Units.

Compare all that to the Geforce GTX 760, which features core speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1152 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce 920M 1180 points
Difference: 4743 (402%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Geforce GTX 760 should in theory perform a lot faster than the GeForce 920M overall. (explain)

Geforce GTX 760 192256 MB/sec
GeForce 920M 14400 MB/sec
Difference: 177856 (1235%)

Texel Rate

The Geforce GTX 760 will be quite a bit (more or less 208%) faster with regards to texture filtering than the GeForce 920M. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 63552 (208%)

Pixel Rate

The Geforce GTX 760 will be quite a bit (more or less 311%) more effective at FSAA than the GeForce 920M, and also should be capable of handling higher resolutions while still performing well. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 23728 (311%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M Geforce GTX 760
Manufacturer nVidia nVidia
Year March 12 2015 June 2013
Code Name GK208 GK104
Memory 2048 MB 2048 MB
Core Speed 954 MHz 980 MHz
Memory Speed 1800 MHz 6008 MHz
Power (Max TDP) (Unknown) watts 170 watts
Bandwidth 14400 MB/sec 192256 MB/sec
Texel Rate 30528 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 384 1152
Texture Mapping Units 32 96
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 920M

Amazon.com

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Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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