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GeForce GTX 950 vs Radeon HD 6970

Intro

The GeForce GTX 950 has a GPU core speed of 1024 MHz, and the 2048 MB of GDDR5 memory is set to run at 1652 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 TAUs, and 32 ROPs.

Compare those specifications to the Radeon HD 6970, which features core clock speeds of 880 MHz on the GPU, and 1375 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon HD 6970 3470 points
Difference: 3066 (88%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 6970 250 Watts
Difference: 160 Watts (178%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6970 should in theory be much superior to the GeForce GTX 950 in general. (explain)

Radeon HD 6970 176000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 70272 (66%)

Texel Rate

The Radeon HD 6970 is a lot (approximately 72%) more effective at anisotropic filtering than the GeForce GTX 950. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 35328 (72%)

Pixel Rate

The GeForce GTX 950 will be a small bit (approximately 16%) better at AA than the Radeon HD 6970, and also able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 4608 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon HD 6970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 6970
Manufacturer nVidia AMD
Year August 2015 December 2010
Code Name GM206 Cayman XT
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 880 MHz
Memory Speed 6608 MHz 5500 MHz
Power (Max TDP) 90 watts 250 watts
Bandwidth 105728 MB/sec 176000 MB/sec
Texel Rate 49152 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 768 1536
Texture Mapping Units 48 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2940 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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