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GeForce GTX 650 Ti vs GeForce GTX 950

Intro

The GeForce GTX 650 Ti has core clock speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare all of that to the GeForce GTX 950, which features a GPU core clock speed of 1024 MHz, and 2048 MB of GDDR5 RAM set to run at 1652 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 48 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 650 Ti 3434 points
Difference: 3102 (90%)

Ethereum Mining Hash Rate

GeForce GTX 650 Ti 10 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 0 (0%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 20 Watts (22%)

Memory Bandwidth

Theoretically, the GeForce GTX 950 should perform a lot faster than the GeForce GTX 650 Ti overall. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 19328 (22%)

Texel Rate

The GeForce GTX 650 Ti should be a lot (more or less 21%) faster with regards to AF than the GeForce GTX 950. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 10240 (21%)

Pixel Rate

The GeForce GTX 950 should be much (about 121%) better at AA than the GeForce GTX 650 Ti, and also should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 17920 (121%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX 950
Manufacturer nVidia nVidia
Year October 2012 August 2015
Code Name GK106 GM206
Memory 1024 MB 2048 MB
Core Speed 928 MHz 1024 MHz
Memory Speed 5400 MHz 6608 MHz
Power (Max TDP) 110 watts 90 watts
Bandwidth 86400 MB/sec 105728 MB/sec
Texel Rate 59392 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 768 768
Texture Mapping Units 64 48
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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