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GeForce GTX 950 vs Radeon R7 240

Intro

The GeForce GTX 950 features a clock speed of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 ROPs.

Compare all that to the Radeon R7 240, which features a core clock frequency of 730 MHz and a DDR3 memory frequency of 900 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 320 SPUs, 20 TAUs, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon R7 240 1218 points
Difference: 5318 (437%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 950 90 Watts
Difference: 60 Watts (200%)

Memory Bandwidth

The GeForce GTX 950 should in theory perform a lot faster than the Radeon R7 240 overall. (explain)

GeForce GTX 950 105728 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 76928 (267%)

Texel Rate

The GeForce GTX 950 should be quite a bit (more or less 237%) more effective at texture filtering than the Radeon R7 240. (explain)

GeForce GTX 950 49152 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 34552 (237%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 950 is superior to the Radeon R7 240, and very much so. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 26928 (461%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon R7 240

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon R7 240
Manufacturer nVidia AMD
Year August 2015 October 2013
Code Name GM206 Oland PRO
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 730 MHz
Memory Speed 6608 MHz 1800 MHz
Power (Max TDP) 90 watts 30 watts
Bandwidth 105728 MB/sec 28800 MB/sec
Texel Rate 49152 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 768 320
Texture Mapping Units 48 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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