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GeForce GTX 650 Ti vs Radeon R9 390X 8G

Intro

The GeForce GTX 650 Ti features a core clock speed of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is comprised of 768 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon R9 390X 8G, which has a clock speed of 1050 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 512-bit memory bus, and uses a 28 nm design. It features 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 390X 8G 13555 points
GeForce GTX 650 Ti 3434 points
Difference: 10121 (295%)

Ethereum Mining Hash Rate

Radeon R9 390X 8G 32 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 22 (220%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon R9 390X 8G 275 Watts
Difference: 165 Watts (150%)

Memory Bandwidth

The Radeon R9 390X 8G should theoretically be quite a bit faster than the GeForce GTX 650 Ti in general. (explain)

Radeon R9 390X 8G 384000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 297600 (344%)

Texel Rate

The Radeon R9 390X 8G should be quite a bit (about 211%) more effective at texture filtering than the GeForce GTX 650 Ti. (explain)

Radeon R9 390X 8G 184800 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 125408 (211%)

Pixel Rate

The Radeon R9 390X 8G will be a lot (about 353%) faster with regards to FSAA than the GeForce GTX 650 Ti, and should be capable of handling higher screen resolutions more effectively. (explain)

Radeon R9 390X 8G 67200 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 52352 (353%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon R9 390X 8G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R9 390X 8G
Manufacturer nVidia AMD
Year October 2012 June 2015
Code Name GK106 Grenada XT
Memory 1024 MB 8192 MB
Core Speed 928 MHz 1050 MHz
Memory Speed 5400 MHz 6000 MHz
Power (Max TDP) 110 watts 275 watts
Bandwidth 86400 MB/sec 384000 MB/sec
Texel Rate 59392 Mtexels/sec 184800 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 768 2816
Texture Mapping Units 64 176
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R9 390X 8G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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