Compare any two graphics cards:
GeForce GTX 960 vs Radeon R9 390X 8G
IntroThe GeForce GTX 960 comes with a clock frequency of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It features 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.Compare all that to the Radeon R9 390X 8G, which makes use of a 28 nm design. AMD has clocked the core speed at 1050 MHz. The GDDR5 memory is set to run at a speed of 1500 MHz on this model. It features 2816 SPUs as well as 176 Texture Address Units and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R9 390X 8G should perform a lot faster than the GeForce GTX 960 in general. (explain)
Texel RateThe Radeon R9 390X 8G will be much (about 156%) faster with regards to AF than the GeForce GTX 960. (explain)
Pixel RateThe Radeon R9 390X 8G will be much (about 86%) faster with regards to anti-aliasing than the GeForce GTX 960, and will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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