Compare any two graphics cards:
GeForce GTX 465 vs Radeon R9 390 8G
IntroThe GeForce GTX 465 comes with core speeds of 607 MHz on the GPU, and 802 MHz on the 1024 MB of GDDR5 memory. It features 352 SPUs as well as 44 TAUs and 32 ROPs.Compare all of that to the Radeon R9 390 8G, which uses a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 RAM runs at a frequency of 1500 MHz on this particular card. It features 2560 SPUs as well as 160 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 390 8G should theoretically be quite a bit better than the GeForce GTX 465 overall. (explain)
Texel RateThe Radeon R9 390 8G is quite a bit (about 499%) faster with regards to texture filtering than the GeForce GTX 465. (explain)
Pixel RateThe Radeon R9 390 8G will be much (more or less 229%) better at anti-aliasing than the GeForce GTX 465, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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