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GeForce GTX 470 vs Radeon R9 380 2G

Intro

The GeForce GTX 470 features a core clock frequency of 607 MHz and a GDDR5 memory speed of 837 MHz. It also makes use of a 320-bit bus, and uses a 40 nm design. It is comprised of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Compare all of that to the Radeon R9 380 2G, which comes with a core clock speed of 970 MHz and a GDDR5 memory frequency of 1425 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 2G 8850 points
GeForce GTX 470 2937 points
Difference: 5913 (201%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 2G 190 Watts
GeForce GTX 470 215 Watts
Difference: 25 Watts (13%)

Memory Bandwidth

Theoretically, the Radeon R9 380 2G should perform a lot faster than the GeForce GTX 470 in general. (explain)

Radeon R9 380 2G 182400 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 48480 (36%)

Texel Rate

The Radeon R9 380 2G should be much (about 220%) more effective at texture filtering than the GeForce GTX 470. (explain)

Radeon R9 380 2G 108640 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 74648 (220%)

Pixel Rate

The Radeon R9 380 2G should be quite a bit (approximately 28%) faster with regards to anti-aliasing than the GeForce GTX 470, and will be capable of handling higher screen resolutions while still performing well. (explain)

Radeon R9 380 2G 31040 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 6760 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon R9 380 2G
Manufacturer nVidia AMD
Year March 2010 June 2015
Code Name GF100 Antigua PRO
Memory 1280 MB 2048 MB
Core Speed 607 MHz 970 MHz
Memory Speed 3348 MHz 5700 MHz
Power (Max TDP) 215 watts 190 watts
Bandwidth 133920 MB/sec 182400 MB/sec
Texel Rate 33992 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 448 1792
Texture Mapping Units 56 112
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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