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GeForce GTX 980 Ti vs Radeon R9 380 2G

Intro

The GeForce GTX 980 Ti makes use of a 28 nm design. nVidia has set the core frequency at 1000 MHz. The GDDR5 memory works at a speed of 1750 MHz on this particular card. It features 2816 SPUs as well as 176 Texture Address Units and 96 Rasterization Operator Units.

Compare that to the Radeon R9 380 2G, which comes with a core clock speed of 970 MHz and a GDDR5 memory speed of 1425 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon R9 380 2G 8850 points
Difference: 8270 (93%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Radeon R9 380 2G 19 Mh/s
Difference: 3 (16%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 2G 190 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 60 Watts (32%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 Ti is 84% faster than the Radeon R9 380 2G in general, due to its greater data rate. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon R9 380 2G 182400 MB/sec
Difference: 153600 (84%)

Texel Rate

The GeForce GTX 980 Ti is much (about 62%) more effective at texture filtering than the Radeon R9 380 2G. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon R9 380 2G 108640 Mtexels/sec
Difference: 67360 (62%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 980 Ti is superior to the Radeon R9 380 2G, by a large margin. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon R9 380 2G 31040 Mpixels/sec
Difference: 64960 (209%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon R9 380 2G
Manufacturer nVidia AMD
Year June 2015 June 2015
Code Name GM200 Antigua PRO
Memory 6144 MB 2048 MB
Core Speed 1000 MHz 970 MHz
Memory Speed 7000 MHz 5700 MHz
Power (Max TDP) 250 watts 190 watts
Bandwidth 336000 MB/sec 182400 MB/sec
Texel Rate 176000 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 2816 1792
Texture Mapping Units 176 112
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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