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Compare any two graphics cards: 
 
 GeForce GTX 580 3GB vs Radeon R7 370 2G
 IntroThe GeForce GTX 580 3GB comes with core speeds of 772 MHz on the GPU, and 1002 MHz on the 3072 MB of GDDR5 RAM. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.Compare those specifications to the Radeon R7 370 2G, which has core clock speeds of 975 MHz on the GPU, and 1400 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthTheoretically speaking, the GeForce GTX 580 3GB should be 7% quicker than the Radeon R7 370 2G overall, because of its higher bandwidth. (explain) 
 Texel RateThe Radeon R7 370 2G should be quite a bit (about 26%) better at AF than the GeForce GTX 580 3GB. (explain)
 Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 580 3GB is a better choice, not by a very large margin though. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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