Compare any two graphics cards:
GeForce 8400 GS 512MB vs Radeon R7 360
IntroThe GeForce 8400 GS 512MB features a GPU core clock speed of 650 MHz, and the 512 MB of DDR2 RAM is set to run at 400 MHz through a 64-bit bus. It also is comprised of 16 Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.Compare all that to the Radeon R7 360, which features a core clock speed of 1050 MHz and a GDDR5 memory frequency of 1625 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It features 768 SPUs, 48 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R7 360 should perform a lot faster than the GeForce 8400 GS 512MB in general. (explain)
Texel RateThe Radeon R7 360 should be a lot (more or less 869%) faster with regards to AF than the GeForce 8400 GS 512MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon R7 360 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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