Compare any two graphics cards:
GeForce 8800 GT 512MB vs Radeon R9 Fury X
IntroThe GeForce 8800 GT 512MB uses a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this particular card. It features 112 SPUs as well as 56 TAUs and 16 ROPs.Compare those specs to the Radeon R9 Fury X, which comes with GPU clock speed of 1050 MHz, and 4096 MB of HBM RAM set to run at 500 MHz through a 4096-bit bus. It also is made up of 4096 SPUs, 256 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 Fury X is 789% quicker than the GeForce 8800 GT 512MB overall, because of its greater data rate. (explain)
Texel RateThe Radeon R9 Fury X is a lot (approximately 700%) better at anisotropic filtering than the GeForce 8800 GT 512MB. (explain)
Pixel RateThe Radeon R9 Fury X should be a lot (approximately 600%) more effective at FSAA than the GeForce 8800 GT 512MB, and also should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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