Compare any two graphics cards:
GeForce 8600 GT 512MB GDDR3 vs Radeon R9 Fury X
IntroThe GeForce 8600 GT 512MB GDDR3 comes with a clock frequency of 540 MHz and a GDDR3 memory speed of 700 MHz. It also makes use of a 128-bit bus, and makes use of a 80 nm design. It is made up of 32 SPUs, 16 TAUs, and 8 ROPs.Compare those specs to the Radeon R9 Fury X, which features a core clock speed of 1050 MHz and a HBM memory frequency of 500 MHz. It also features a 4096-bit memory bus, and uses a 28 nm design. It features 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 Fury X should be 2186% quicker than the GeForce 8600 GT 512MB GDDR3 in general, because of its greater data rate. (explain)
Texel RateThe Radeon R9 Fury X should be quite a bit (about 3011%) more effective at AF than the GeForce 8600 GT 512MB GDDR3. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon R9 Fury X is superior to the GeForce 8600 GT 512MB GDDR3, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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