Compare any two graphics cards:
GeForce 8800 GT 1GB vs Radeon R9 Fury X
IntroThe GeForce 8800 GT 1GB uses a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this specific model. It features 112 SPUs along with 56 TAUs and 16 ROPs.Compare those specifications to the Radeon R9 Fury X, which uses a 28 nm design. AMD has set the core frequency at 1050 MHz. The HBM memory works at a frequency of 500 MHz on this particular card. It features 4096 SPUs along with 256 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 Fury X, in theory, should be much faster than the GeForce 8800 GT 1GB overall. (explain)
Texel RateThe Radeon R9 Fury X is much (approximately 700%) faster with regards to anisotropic filtering than the GeForce 8800 GT 1GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 Fury X is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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