Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs Radeon R9 Fury X
IntroThe GeForce 9500 GT 512MB GDDR3 uses a 55 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 memory runs at a frequency of 800 MHz on this specific model. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare those specs to the Radeon R9 Fury X, which comes with clock speeds of 1050 MHz on the GPU, and 500 MHz on the 4096 MB of HBM memory. It features 4096 SPUs along with 256 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R9 Fury X should be a lot faster than the GeForce 9500 GT 512MB GDDR3 overall. (explain)
Texel RateThe Radeon R9 Fury X is a lot (approximately 2955%) more effective at texture filtering than the GeForce 9500 GT 512MB GDDR3. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon R9 Fury X is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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