Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs Radeon R9 Fury X
IntroThe GeForce 9600 GSO 1.5GB makes use of a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 memory is set to run at a speed of 800 MHz on this specific card. It features 96 SPUs as well as 48 TAUs and 12 ROPs.Compare those specifications to the Radeon R9 Fury X, which comes with a clock frequency of 1050 MHz and a HBM memory frequency of 500 MHz. It also features a 4096-bit bus, and uses a 28 nm design. It is made up of 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 Fury X is 1233% quicker than the GeForce 9600 GSO 1.5GB in general, due to its greater data rate. (explain)
Texel RateThe Radeon R9 Fury X is much (approximately 918%) better at anisotropic filtering than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateThe Radeon R9 Fury X will be quite a bit (about 918%) faster with regards to FSAA than the GeForce 9600 GSO 1.5GB, and should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!