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Compare any two graphics cards: 
 
 GeForce GTX 980 Ti vs Radeon HD 3470 256MB
 IntroThe GeForce GTX 980 Ti has a GPU core speed of 1000 MHz, and the 6144 MB of GDDR5 memory is set to run at 1750 MHz through a 384-bit bus. It also is made up of 2816 Stream Processors, 176 TAUs, and 96 ROPs.Compare those specs to the Radeon HD 3470 256MB, which makes use of a 55 nm design. AMD has set the core speed at 800 MHz. The DDR2 memory is set to run at a speed of 950 MHz on this particular model. It features 40(8x5) SPUs as well as 4 TAUs and 4 Rasterization Operator Units. 
Display Graphs
 Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 980 Ti should be 1005% faster than the Radeon HD 3470 256MB in general, due to its higher bandwidth. (explain) 
 Texel RateThe GeForce GTX 980 Ti should be much (about 5400%) more effective at AF than the Radeon HD 3470 256MB. (explain)
 Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 980 Ti is superior to the Radeon HD 3470 256MB, and very much so. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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