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Compare any two graphics cards: 
 
 GeForce GTX 980 Ti vs Radeon HD 3650
 IntroThe GeForce GTX 980 Ti uses a 28 nm design. nVidia has clocked the core speed at 1000 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this specific card. It features 2816 SPUs as well as 176 TAUs and 96 Rasterization Operator Units.Compare those specifications to the Radeon HD 3650, which makes use of a 55 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR4 RAM is set to run at a speed of 800 MHz on this card. It features 120(24x5) SPUs along with 8 Texture Address Units and 4 ROPs. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthIn theory, the GeForce GTX 980 Ti will be 1213% faster than the Radeon HD 3650 overall, due to its higher data rate. (explain) 
 Texel RateThe GeForce GTX 980 Ti is much (about 2934%) faster with regards to anisotropic filtering than the Radeon HD 3650. (explain)
 Pixel RateThe GeForce GTX 980 Ti should be quite a bit (more or less 3210%) faster with regards to AA than the Radeon HD 3650, and also will be able to handle higher screen resolutions without losing too much performance. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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