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Compare any two graphics cards: 
 
 GeForce GTX 980 vs Radeon R9 280
 IntroThe GeForce GTX 980 makes use of a 28 nm design. nVidia has set the core frequency at 1126 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this specific model. It features 2048 SPUs as well as 128 TAUs and 64 ROPs.Compare those specs to the Radeon R9 280, which has clock speeds of 933 MHz on the GPU, and 1250 MHz on the 3072 MB of GDDR5 memory. It features 1792 SPUs along with 112 Texture Address Units and 32 Rasterization Operator Units. 
Display Graphs
 BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
 3DMark Fire Strike Graphics Score
 
 Ethereum Mining Hash Rate
 
 Zcash Mining Hash Rate
 
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthThe Radeon R9 280 should in theory be a small bit faster than the GeForce GTX 980 in general. (explain) 
 Texel RateThe GeForce GTX 980 should be much (about 38%) better at anisotropic filtering than the Radeon R9 280. (explain)
 Pixel RateThe GeForce GTX 980 will be much (about 141%) more effective at AA than the Radeon R9 280, and able to handle higher resolutions better. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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