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GeForce GTX 970 vs GeForce GTX Titan

Intro

The GeForce GTX 970 makes use of a 28 nm design. nVidia has clocked the core frequency at 1050 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this card. It features 1664 SPUs along with 104 TAUs and 64 ROPs.

Compare those specifications to the GeForce GTX Titan, which features a clock frequency of 837 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2688 SPUs, 224 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
GeForce GTX Titan 10162 points
Difference: 705 (7%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
GeForce GTX Titan 250 Watts
Difference: 105 Watts (72%)

Memory Bandwidth

Theoretically, the GeForce GTX Titan should perform much faster than the GeForce GTX 970 in general. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 64384 (29%)

Texel Rate

The GeForce GTX Titan is much (about 72%) better at texture filtering than the GeForce GTX 970. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 78288 (72%)

Pixel Rate

The GeForce GTX 970 is much (about 67%) faster with regards to AA than the GeForce GTX Titan, and able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 27024 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 GeForce GTX Titan
Manufacturer nVidia nVidia
Year September 2014 February 2013
Code Name GM204-200 GK110
Memory 4096 MB 6144 MB
Core Speed 1050 MHz 837 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 145 watts 250 watts
Bandwidth 224000 MB/sec 288384 MB/sec
Texel Rate 109200 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 1664 2688
Texture Mapping Units 104 224
Render Output Units 64 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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