Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GTX Titan Black
IntroThe GeForce 9600 GSO 1.5GB uses a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 RAM works at a speed of 800 MHz on this card. It features 96 SPUs as well as 48 Texture Address Units and 12 Rasterization Operator Units.Compare all that to the GeForce GTX Titan Black, which uses a 28 nm design. nVidia has clocked the core speed at 889 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this specific card. It features 2880 SPUs along with 240 Texture Address Units and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX Titan Black will be 775% faster than the GeForce 9600 GSO 1.5GB overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX Titan Black should be quite a bit (about 708%) more effective at AF than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX Titan Black is superior to the GeForce 9600 GSO 1.5GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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