Compare any two graphics cards:
GeForce GT 130 vs GeForce GTX Titan Black
IntroThe GeForce GT 130 has a clock frequency of 500 MHz and a DDR2 memory frequency of 250 MHz. It also uses a 192-bit memory bus, and makes use of a 55 nm design. It features 48 SPUs, 24 Texture Address Units, and 16 ROPs.Compare that to the GeForce GTX Titan Black, which features GPU clock speed of 889 MHz, and 6144 MB of GDDR5 memory set to run at 1750 MHz through a 384-bit bus. It also is made up of 2880 Stream Processors, 240 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX Titan Black should perform quite a bit faster than the GeForce GT 130 overall. (explain)
Texel RateThe GeForce GTX Titan Black should be a lot (about 1678%) better at AF than the GeForce GT 130. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX Titan Black is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!