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GeForce GT 640 DDR3 vs GeForce GTX 750

Intro

The GeForce GT 640 DDR3 comes with a GPU clock speed of 900 MHz, and the 2048 MB of DDR3 RAM runs at 1782 MHz through a 128-bit bus. It also is comprised of 384 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

Compare that to the GeForce GTX 750, which uses a 28 nm design. nVidia has set the core speed at 1020 MHz. The GDDR5 RAM runs at a speed of 1250 MHz on this model. It features 512 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 3958 points
GeForce GT 640 DDR3 1560 points
Difference: 2398 (154%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GT 640 DDR3 65 Watts
Difference: 10 Watts (18%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 750 should in theory be quite a bit superior to the GeForce GT 640 DDR3 in general. (explain)

GeForce GTX 750 80000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 22976 (40%)

Texel Rate

The GeForce GTX 750 will be just a bit (approximately 13%) better at texture filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 750 32640 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 3840 (13%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 750 is superior to the GeForce GT 640 DDR3, but not by far. (explain)

GeForce GTX 750 16320 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 1920 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 750

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 750
Manufacturer nVidia nVidia
Year June 2012 February 2014
Code Name GK107 GM107
Memory 2048 MB 1024 MB
Core Speed 900 MHz 1020 MHz
Memory Speed 3564 MHz 5000 MHz
Power (Max TDP) 65 watts 55 watts
Bandwidth 57024 MB/sec 80000 MB/sec
Texel Rate 28800 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 384 512
Texture Mapping Units 32 32
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 1870 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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