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GeForce GT 640 DDR3 vs Radeon R9 290

Intro

The GeForce GT 640 DDR3 has a GPU core clock speed of 900 MHz, and the 2048 MB of DDR3 memory runs at 1782 MHz through a 128-bit bus. It also is made up of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon R9 290, which features core clock speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2560 SPUs along with 160 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce GT 640 DDR3 1560 points
Difference: 8316 (533%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon R9 290 300 Watts
Difference: 235 Watts (362%)

Memory Bandwidth

The Radeon R9 290 should theoretically be a lot faster than the GeForce GT 640 DDR3 overall. (explain)

Radeon R9 290 320000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 262976 (461%)

Texel Rate

The Radeon R9 290 will be much (more or less 344%) better at texture filtering than the GeForce GT 640 DDR3. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 99200 (344%)

Pixel Rate

The Radeon R9 290 will be quite a bit (approximately 256%) faster with regards to FSAA than the GeForce GT 640 DDR3, and able to handle higher screen resolutions more effectively. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 36800 (256%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon R9 290

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon R9 290
Manufacturer nVidia AMD
Year June 2012 November 2013
Code Name GK107 Hawaii PRO
Memory 2048 MB 4096 MB
Core Speed 900 MHz 800 MHz
Memory Speed 3564 MHz 5000 MHz
Power (Max TDP) 65 watts 300 watts
Bandwidth 57024 MB/sec 320000 MB/sec
Texel Rate 28800 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 384 2560
Texture Mapping Units 32 160
Render Output Units 16 64
Bus Type DDR3 GDDR5
Bus Width 128-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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