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GeForce GTX 460 vs Radeon R7 260X

Intro

The GeForce GTX 460 makes use of a 40 nm design. nVidia has set the core speed at 675 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this model. It features 336 SPUs as well as 56 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the Radeon R7 260X, which uses a 28 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 RAM runs at a frequency of 1625 MHz on this specific card. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 460 2557 points
Difference: 1824 (71%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 460 150 Watts
Difference: 35 Watts (30%)

Memory Bandwidth

The Radeon R7 260X should in theory be a small bit faster than the GeForce GTX 460 in general. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 17600 (20%)

Texel Rate

The Radeon R7 260X will be a lot (approximately 63%) better at AF than the GeForce GTX 460. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 23800 (63%)

Pixel Rate

The Radeon R7 260X will be a little bit (about 9%) more effective at FSAA than the GeForce GTX 460, and will be capable of handling higher resolutions without losing too much performance. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 1400 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon R7 260X
Manufacturer nVidia AMD
Year July 2010 October 2013
Code Name GF104 Bonaire XTX
Memory 768 MB 2048 MB
Core Speed 675 MHz 1100 MHz
Memory Speed 3600 MHz 6500 MHz
Power (Max TDP) 150 watts 115 watts
Bandwidth 86400 MB/sec 104000 MB/sec
Texel Rate 37800 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 336 896
Texture Mapping Units 56 56
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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