Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs Radeon R7 240
IntroThe GeForce GT 240 GDDR5 1GB features a GPU clock speed of 550 MHz, and the 1024 MB of GDDR5 memory is set to run at 850 MHz through a 128-bit bus. It also is made up of 96 SPUs, 32 TAUs, and 8 Raster Operation Units.Compare that to the Radeon R7 240, which features GPU clock speed of 730 MHz, and 2048 MB of DDR3 memory set to run at 900 MHz through a 128-bit bus. It also is made up of 320 SPUs, 20 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 240 GDDR5 1GB should perform quite a bit faster than the Radeon R7 240 in general. (explain)
Texel RateThe GeForce GT 240 GDDR5 1GB should be a lot (more or less 21%) better at AF than the Radeon R7 240. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon R7 240 is superior to the GeForce GT 240 GDDR5 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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