Compare any two graphics cards:
VS

GeForce GTX 660 vs Radeon HD 7870 XT

Intro

The GeForce GTX 660 has core clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 960 SPUs as well as 80 Texture Address Units and 24 ROPs.

Compare that to the Radeon HD 7870 XT, which comes with core speeds of 925 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 96 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 XT 6390 points
GeForce GTX 660 5063 points
Difference: 1327 (26%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Radeon HD 7870 XT 185 Watts
Difference: 45 Watts (32%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7870 XT should theoretically be much superior to the GeForce GTX 660 in general. (explain)

Radeon HD 7870 XT 192000 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 47808 (33%)

Texel Rate

The Radeon HD 7870 XT is a small bit (more or less 13%) faster with regards to texture filtering than the GeForce GTX 660. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 10400 (13%)

Pixel Rate

The Radeon HD 7870 XT will be much (more or less 26%) better at AA than the GeForce GTX 660, and will be able to handle higher screen resolutions more effectively. (explain)

Radeon HD 7870 XT 29600 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 6080 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 Radeon HD 7870 XT
Manufacturer nVidia AMD
Year September 2012 November 2012
Code Name GK106 Tahiti LE
Memory 2048 MB 2048 MB
Core Speed 980 MHz 925 MHz
Memory Speed 6008 MHz 6000 MHz
Power (Max TDP) 140 watts 185 watts
Bandwidth 144192 MB/sec 192000 MB/sec
Texel Rate 78400 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 960 1536
Texture Mapping Units 80 96
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield