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GeForce GTX 650 vs Radeon HD 7870 XT

Intro

The GeForce GTX 650 has a core clock speed of 1058 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 128-bit bus, and uses a 28 nm design. It features 384 SPUs, 32 TAUs, and 16 ROPs.

Compare all of that to the Radeon HD 7870 XT, which makes use of a 28 nm design. AMD has set the core speed at 925 MHz. The GDDR5 memory runs at a speed of 1500 MHz on this model. It features 1536 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 XT 6390 points
GeForce GTX 650 2263 points
Difference: 4127 (182%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon HD 7870 XT 185 Watts
Difference: 121 Watts (189%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7870 XT should perform much faster than the GeForce GTX 650 overall. (explain)

Radeon HD 7870 XT 192000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 112000 (140%)

Texel Rate

The Radeon HD 7870 XT is quite a bit (about 162%) better at AF than the GeForce GTX 650. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 54944 (162%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 7870 XT is superior to the GeForce GTX 650, and very much so. (explain)

Radeon HD 7870 XT 29600 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 12672 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon HD 7870 XT

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon HD 7870 XT
Manufacturer nVidia AMD
Year September 2012 November 2012
Code Name GK107 Tahiti LE
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 925 MHz
Memory Speed 5000 MHz 6000 MHz
Power (Max TDP) 64 watts 185 watts
Bandwidth 80000 MB/sec 192000 MB/sec
Texel Rate 33856 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 384 1536
Texture Mapping Units 32 96
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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