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GeForce GTX 260 Core 216 vs Radeon HD 7990

Intro

The GeForce GTX 260 Core 216 makes use of a 65 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 RAM runs at a speed of 999 MHz on this card. It features 216 SPUs as well as 72 TAUs and 28 ROPs.

Compare all that to the Radeon HD 7990, which has a GPU core clock speed of 950 MHz, and 3072 MB of GDDR5 memory running at 1500 MHz through a 384-bit bus. It also is made up of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 Core 216 202 Watts
Radeon HD 7990 375 Watts
Difference: 173 Watts (86%)

Memory Bandwidth

In theory, the Radeon HD 7990 will be 415% faster than the GeForce GTX 260 Core 216 in general, due to its greater bandwidth. (explain)

Radeon HD 7990 576000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 464112 (415%)

Texel Rate

The Radeon HD 7990 is much (more or less 486%) more effective at texture filtering than the GeForce GTX 260 Core 216. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 201728 (486%)

Pixel Rate

The Radeon HD 7990 will be a lot (approximately 277%) faster with regards to FSAA than the GeForce GTX 260 Core 216, and capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 44672 (277%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 Radeon HD 7990
Manufacturer nVidia AMD
Year September 16, 2008 April 2013
Code Name G200 Malta
Memory 896 MB 3072 MB (x2)
Core Speed 576 MHz 950 MHz (x2)
Memory Speed 1998 MHz 6000 MHz (x2)
Power (Max TDP) 202 watts 375 watts
Bandwidth 111888 MB/sec 576000 MB/sec
Texel Rate 41472 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 216 2048 (x2)
Texture Mapping Units 72 128 (x2)
Render Output Units 28 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 448-bit 384-bit (x2)
Fab Process 65 nm 28 nm
Transistors 1400 million 4313 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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