Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon HD 7990
IntroThe GeForce GTX 650 Ti 2GB uses a 28 nm design. nVidia has set the core frequency at 928 MHz. The GDDR5 memory runs at a speed of 1350 MHz on this specific model. It features 768 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.Compare that to the Radeon HD 7990, which features GPU core speed of 950 MHz, and 3072 MB of GDDR5 memory running at 1500 MHz through a 384-bit bus. It also is made up of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7990 should be much faster than the GeForce GTX 650 Ti 2GB overall. (explain)
Texel RateThe Radeon HD 7990 will be much (more or less 309%) better at texture filtering than the GeForce GTX 650 Ti 2GB. (explain)
Pixel RateThe Radeon HD 7990 will be much (approximately 309%) faster with regards to AA than the GeForce GTX 650 Ti 2GB, and also should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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