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GeForce GTX 460 vs GeForce GTX Titan

Intro

The GeForce GTX 460 has core speeds of 675 MHz on the GPU, and 900 MHz on the 768 MB of GDDR5 RAM. It features 336 SPUs as well as 56 TAUs and 24 Rasterization Operator Units.

Compare all of that to the GeForce GTX Titan, which features a core clock frequency of 837 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It is comprised of 2688 SPUs, 224 TAUs, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 460 2557 points
Difference: 7605 (297%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
GeForce GTX Titan 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

The GeForce GTX Titan should in theory perform much faster than the GeForce GTX 460 overall. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 201984 (234%)

Texel Rate

The GeForce GTX Titan is a lot (about 396%) faster with regards to anisotropic filtering than the GeForce GTX 460. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 149688 (396%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX Titan is superior to the GeForce GTX 460, by far. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 23976 (148%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX Titan
Manufacturer nVidia nVidia
Year July 2010 February 2013
Code Name GF104 GK110
Memory 768 MB 6144 MB
Core Speed 675 MHz 837 MHz
Memory Speed 3600 MHz 6008 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 86400 MB/sec 288384 MB/sec
Texel Rate 37800 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 336 2688
Texture Mapping Units 56 224
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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