Compare any two graphics cards:
VS

GeForce GTX 465 vs GeForce GTX Titan

Intro

The GeForce GTX 465 comes with a core clock frequency of 607 MHz and a GDDR5 memory speed of 802 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is comprised of 352 SPUs, 44 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX Titan, which comes with core clock speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 memory. It features 2688 SPUs along with 224 TAUs and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 465 200 Watts
GeForce GTX Titan 250 Watts
Difference: 50 Watts (25%)

Memory Bandwidth

In theory, the GeForce GTX Titan should be 181% quicker than the GeForce GTX 465 overall, due to its greater bandwidth. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 185792 (181%)

Texel Rate

The GeForce GTX Titan is much (about 602%) better at texture filtering than the GeForce GTX 465. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 160780 (602%)

Pixel Rate

The GeForce GTX Titan should be quite a bit (more or less 107%) more effective at FSAA than the GeForce GTX 465, and should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 20752 (107%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 465 GeForce GTX Titan
Manufacturer nVidia nVidia
Year May 2010 February 2013
Code Name GF100 GK110
Memory 1024 MB 6144 MB
Core Speed 607 MHz 837 MHz
Memory Speed 3208 MHz 6008 MHz
Power (Max TDP) 200 watts 250 watts
Bandwidth 102592 MB/sec 288384 MB/sec
Texel Rate 26708 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 352 2688
Texture Mapping Units 44 224
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield