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GeForce GTX 470 vs GeForce GTX Titan

Intro

The GeForce GTX 470 features a core clock frequency of 607 MHz and a GDDR5 memory speed of 837 MHz. It also uses a 320-bit memory bus, and uses a 40 nm design. It is comprised of 448 SPUs, 56 TAUs, and 40 ROPs.

Compare that to the GeForce GTX Titan, which features clock speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 memory. It features 2688 SPUs as well as 224 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 470 2937 points
Difference: 7225 (246%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 470 215 Watts
GeForce GTX Titan 250 Watts
Difference: 35 Watts (16%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan should theoretically be a lot superior to the GeForce GTX 470 overall. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 154464 (115%)

Texel Rate

The GeForce GTX Titan is much (more or less 452%) faster with regards to texture filtering than the GeForce GTX 470. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 153496 (452%)

Pixel Rate

The GeForce GTX Titan is a lot (about 65%) faster with regards to full screen anti-aliasing than the GeForce GTX 470, and also will be capable of handling higher resolutions better. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 15896 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX Titan
Manufacturer nVidia nVidia
Year March 2010 February 2013
Code Name GF100 GK110
Memory 1280 MB 6144 MB
Core Speed 607 MHz 837 MHz
Memory Speed 3348 MHz 6008 MHz
Power (Max TDP) 215 watts 250 watts
Bandwidth 133920 MB/sec 288384 MB/sec
Texel Rate 33992 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 448 2688
Texture Mapping Units 56 224
Render Output Units 40 48
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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