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GeForce GTX 560 Ti vs GeForce GTX Titan

Intro

The GeForce GTX 560 Ti features a GPU core speed of 822 MHz, and the 1024 MB of GDDR5 memory runs at 1002 MHz through a 256-bit bus. It also is comprised of 384 Stream Processors, 64 Texture Address Units, and 32 ROPs.

Compare those specs to the GeForce GTX Titan, which uses a 28 nm design. nVidia has set the core speed at 837 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this specific model. It features 2688 SPUs as well as 224 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 560 Ti 3466 points
Difference: 6696 (193%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce GTX Titan 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan should in theory be much superior to the GeForce GTX 560 Ti in general. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 160128 (125%)

Texel Rate

The GeForce GTX Titan is much (more or less 256%) more effective at texture filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 134880 (256%)

Pixel Rate

The GeForce GTX Titan will be much (about 53%) better at FSAA than the GeForce GTX 560 Ti, and capable of handling higher screen resolutions better. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 13872 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX Titan
Manufacturer nVidia nVidia
Year January 2011 February 2013
Code Name GF114 GK110
Memory 1024 MB 6144 MB
Core Speed 822 MHz 837 MHz
Memory Speed 4008 MHz 6008 MHz
Power (Max TDP) 170 watts 250 watts
Bandwidth 128256 MB/sec 288384 MB/sec
Texel Rate 52608 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 384 2688
Texture Mapping Units 64 224
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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