Compare any two graphics cards:
GeForce GT 210 vs GeForce GTX 650 Ti 2GB
IntroThe GeForce GT 210 makes use of a 40 nm design. nVidia has set the core frequency at 589 MHz. The DDR3 RAM is set to run at a frequency of 800 MHz on this card. It features 16 SPUs along with 8 TAUs and 4 Rasterization Operator Units.Compare all that to the GeForce GTX 650 Ti 2GB, which features a clock frequency of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 650 Ti 2GB should in theory be a lot superior to the GeForce GT 210 in general. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB should be much (approximately 1160%) more effective at anisotropic filtering than the GeForce GT 210. (explain)
Pixel RateThe GeForce GTX 650 Ti 2GB is much (about 530%) more effective at full screen anti-aliasing than the GeForce GT 210, and should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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