Compare any two graphics cards:
GeForce GT 315 vs GeForce GTX 650 Ti 2GB
IntroThe GeForce GT 315 has a core clock speed of 625 MHz and a DDR3 memory frequency of 790 MHz. It also uses a 128-bit memory bus, and uses a 40 nm design. It features 48 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specifications to the GeForce GTX 650 Ti 2GB, which has GPU clock speed of 928 MHz, and 2048 MB of GDDR5 memory running at 1350 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 64 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 650 Ti 2GB should be 242% quicker than the GeForce GT 315 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB should be much (approximately 494%) faster with regards to AF than the GeForce GT 315. (explain)
Pixel RateThe GeForce GTX 650 Ti 2GB will be quite a bit (about 197%) faster with regards to full screen anti-aliasing than the GeForce GT 315, and should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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