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Compare any two graphics cards: 
 
 Geforce GTX 670 vs Radeon HD 5750 512MB
 IntroThe Geforce GTX 670 comes with a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM runs at 1500 MHz through a 256-bit bus. It also is made up of 1344 Stream Processors, 112 TAUs, and 32 ROPs.Compare those specifications to the Radeon HD 5750 512MB, which has clock speeds of 700 MHz on the GPU, and 1150 MHz on the 512 MB of GDDR5 RAM. It features 720(144x5) SPUs as well as 36 Texture Address Units and 16 Rasterization Operator Units. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthThe Geforce GTX 670 should theoretically perform quite a bit faster than the Radeon HD 5750 512MB overall. (explain) 
 Texel RateThe Geforce GTX 670 is a lot (approximately 307%) faster with regards to anisotropic filtering than the Radeon HD 5750 512MB. (explain)
 Pixel RateIf using high levels of AA is important to you, then the Geforce GTX 670 is the winner, by far. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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