Compare any two graphics cards:
GeForce 8600 GT 256MB DDR2 vs GeForce GTX 560
IntroThe GeForce 8600 GT 256MB DDR2 uses a 80 nm design. nVidia has set the core frequency at 540 MHz. The DDR2 RAM runs at a frequency of 400 MHz on this card. It features 32 SPUs along with 16 TAUs and 8 Rasterization Operator Units.Compare those specs to the GeForce GTX 560, which makes use of a 40 nm design. nVidia has clocked the core speed at 810 MHz. The GDDR5 memory runs at a speed of 1001 MHz on this model. It features 336 SPUs along with 56 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 560 should in theory be quite a bit faster than the GeForce 8600 GT 256MB DDR2 overall. (explain)
Texel RateThe GeForce GTX 560 is quite a bit (more or less 425%) better at AF than the GeForce 8600 GT 256MB DDR2. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 560 is superior to the GeForce 8600 GT 256MB DDR2, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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