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GeForce GTX 560 vs Radeon HD 6970

Intro

The GeForce GTX 560 uses a 40 nm design. nVidia has set the core speed at 810 MHz. The GDDR5 RAM runs at a frequency of 1001 MHz on this model. It features 336 SPUs along with 56 TAUs and 32 Rasterization Operator Units.

Compare all that to the Radeon HD 6970, which has clock speeds of 880 MHz on the GPU, and 1375 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 96 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6970 3470 points
GeForce GTX 560 3030 points
Difference: 440 (15%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Radeon HD 6970 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

In theory, the Radeon HD 6970 should perform a lot faster than the GeForce GTX 560 in general. (explain)

Radeon HD 6970 176000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 47872 (37%)

Texel Rate

The Radeon HD 6970 is quite a bit (more or less 86%) better at anisotropic filtering than the GeForce GTX 560. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 39120 (86%)

Pixel Rate

The Radeon HD 6970 should be a small bit (approximately 9%) better at full screen anti-aliasing than the GeForce GTX 560, and able to handle higher screen resolutions while still performing well. (explain)

Radeon HD 6970 28160 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 2240 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon HD 6970
Manufacturer nVidia AMD
Year May 2011 December 2010
Code Name GF114 Cayman XT
Memory 1024 MB 2048 MB
Core Speed 810 MHz 880 MHz
Memory Speed 4004 MHz 5500 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 128128 MB/sec 176000 MB/sec
Texel Rate 45360 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 336 1536
Texture Mapping Units 56 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 1950 million 2640 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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