Compare any two graphics cards:
VS

GeForce GT 320 vs GeForce GTX 560

Intro

The GeForce GT 320 comes with a GPU core speed of 540 MHz, and the 1024 MB of GDDR3 RAM is set to run at 790 MHz through a 128-bit bus. It also is comprised of 72 Stream Processors, 24 Texture Address Units, and 8 Raster Operation Units.

Compare those specs to the GeForce GTX 560, which has a clock frequency of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
GeForce GTX 560 150 Watts
Difference: 107 Watts (249%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 should be 407% faster than the GeForce GT 320 in general, because of its higher data rate. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 102848 (407%)

Texel Rate

The GeForce GTX 560 should be much (about 250%) faster with regards to anisotropic filtering than the GeForce GT 320. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 32400 (250%)

Pixel Rate

The GeForce GTX 560 will be much (more or less 500%) better at AA than the GeForce GT 320, and also will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 21600 (500%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 320

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 320 GeForce GTX 560
Manufacturer nVidia nVidia
Year February 2010 May 2011
Code Name GT215 GF114
Memory 1024 MB 1024 MB
Core Speed 540 MHz 810 MHz
Memory Speed 1580 MHz 4004 MHz
Power (Max TDP) 43 watts 150 watts
Bandwidth 25280 MB/sec 128128 MB/sec
Texel Rate 12960 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 72 336
Texture Mapping Units 24 56
Render Output Units 8 32
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 727 million 1950 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 320

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield