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GeForce GT 420 vs GeForce GTX 590

Intro

The GeForce GT 420 comes with core speeds of 700 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR3 memory. It features 48 SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.

Compare all of that to the GeForce GTX 590, which comes with GPU clock speed of 607 MHz, and 1536 MB of GDDR5 RAM set to run at 855 MHz through a 384-bit bus. It also is comprised of 512 Stream Processors, 64 TAUs, and 48 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 420 50 Watts
GeForce GTX 590 365 Watts
Difference: 315 Watts (630%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should in theory be much superior to the GeForce GT 420 overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GT 420 28800 MB/sec
Difference: 299520 (1040%)

Texel Rate

The GeForce GTX 590 is quite a bit (more or less 1287%) faster with regards to anisotropic filtering than the GeForce GT 420. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GT 420 5600 Mtexels/sec
Difference: 72096 (1287%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 590 is superior to the GeForce GT 420, by a large margin. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GT 420 2800 Mpixels/sec
Difference: 55472 (1981%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 420

Amazon.com

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GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 420 GeForce GTX 590
Manufacturer nVidia nVidia
Year September 2010 March 2011
Code Name GF108 GF110
Memory 2048 MB 1536 MB (x2)
Core Speed 700 MHz 607 MHz (x2)
Memory Speed 1800 MHz 3420 MHz (x2)
Power (Max TDP) 50 watts 365 watts
Bandwidth 28800 MB/sec 328320 MB/sec
Texel Rate 5600 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 48 512 (x2)
Texture Mapping Units 8 64 (x2)
Render Output Units 4 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 585 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 420

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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