Compare any two graphics cards:
VS

GeForce GT 430 1GB vs GeForce GTX 590

Intro

The GeForce GT 430 1GB comes with a clock frequency of 700 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 128-bit memory bus, and uses a 40 nm design. It is comprised of 96 SPUs, 16 TAUs, and 4 Raster Operation Units.

Compare those specs to the GeForce GTX 590, which has core speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 1GB 60 Watts
GeForce GTX 590 365 Watts
Difference: 305 Watts (508%)

Memory Bandwidth

The GeForce GTX 590 should theoretically be much faster than the GeForce GT 430 1GB overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GT 430 1GB 28800 MB/sec
Difference: 299520 (1040%)

Texel Rate

The GeForce GTX 590 should be quite a bit (approximately 594%) faster with regards to texture filtering than the GeForce GT 430 1GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GT 430 1GB 11200 Mtexels/sec
Difference: 66496 (594%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 590 is superior to the GeForce GT 430 1GB, by a large margin. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GT 430 1GB 2800 Mpixels/sec
Difference: 55472 (1981%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GT 430 1GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 430 1GB GeForce GTX 590
Manufacturer nVidia nVidia
Year October 2010 March 2011
Code Name GF108 GF110
Memory 1024 MB 1536 MB (x2)
Core Speed 700 MHz 607 MHz (x2)
Memory Speed 1800 MHz 3420 MHz (x2)
Power (Max TDP) 60 watts 365 watts
Bandwidth 28800 MB/sec 328320 MB/sec
Texel Rate 11200 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 96 512 (x2)
Texture Mapping Units 16 64 (x2)
Render Output Units 4 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 585 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 430 1GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield