Compare any two graphics cards:
VS

GeForce GT 440 1.5GB vs GeForce GTX 590

Intro

The GeForce GT 440 1.5GB features a clock frequency of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 192-bit bus, and uses a 40 nm design. It features 144 SPUs, 24 TAUs, and 24 ROPs.

Compare that to the GeForce GTX 590, which uses a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 memory runs at a speed of 855 MHz on this specific card. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GT 440 1.5GB 840 points
Difference: 5840 (695%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 590 365 Watts
Difference: 309 Watts (552%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 590 should in theory be quite a bit superior to the GeForce GT 440 1.5GB overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 285120 (660%)

Texel Rate

The GeForce GTX 590 should be a lot (about 445%) faster with regards to anisotropic filtering than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 63440 (445%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 590 is a better choice, by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 44016 (309%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 440 1.5GB GeForce GTX 590
Manufacturer nVidia nVidia
Year October 2010 March 2011
Code Name GF106 GF110
Memory 1536 MB 1536 MB (x2)
Core Speed 594 MHz 607 MHz (x2)
Memory Speed 1800 MHz 3420 MHz (x2)
Power (Max TDP) 56 watts 365 watts
Bandwidth 43200 MB/sec 328320 MB/sec
Texel Rate 14256 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 144 512 (x2)
Texture Mapping Units 24 64 (x2)
Render Output Units 24 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 192-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1170 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield