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GeForce GT 440 1.5GB vs GeForce GTX 590

Intro

The GeForce GT 440 1.5GB comes with a GPU core clock speed of 594 MHz, and the 1536 MB of GDDR3 RAM is set to run at 900 MHz through a 192-bit bus. It also is comprised of 144 SPUs, 24 Texture Address Units, and 24 ROPs.

Compare all of that to the GeForce GTX 590, which makes use of a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 memory works at a frequency of 855 MHz on this model. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GT 440 1.5GB 840 points
Difference: 5840 (695%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 590 365 Watts
Difference: 309 Watts (552%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should theoretically be much superior to the GeForce GT 440 1.5GB overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 285120 (660%)

Texel Rate

The GeForce GTX 590 will be a lot (approximately 445%) better at anisotropic filtering than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 63440 (445%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 590 is the winner, and very much so. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 44016 (309%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB GeForce GTX 590
Manufacturer nVidia nVidia
Year October 2010 March 2011
Code Name GF106 GF110
Memory 1536 MB 1536 MB (x2)
Core Speed 594 MHz 607 MHz (x2)
Memory Speed 1800 MHz 3420 MHz (x2)
Power (Max TDP) 56 watts 365 watts
Bandwidth 43200 MB/sec 328320 MB/sec
Texel Rate 14256 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 144 512 (x2)
Texture Mapping Units 24 64 (x2)
Render Output Units 24 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 192-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1170 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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