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GeForce GT 440 3GB vs GeForce GTX 590

Intro

The GeForce GT 440 3GB features clock speeds of 594 MHz on the GPU, and 900 MHz on the 3072 MB of GDDR3 memory. It features 144 SPUs along with 24 TAUs and 24 Rasterization Operator Units.

Compare all of that to the GeForce GTX 590, which features GPU clock speed of 607 MHz, and 1536 MB of GDDR5 memory running at 855 MHz through a 384-bit bus. It also features 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 3GB 56 Watts
GeForce GTX 590 365 Watts
Difference: 309 Watts (552%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should be quite a bit faster than the GeForce GT 440 3GB overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GT 440 3GB 43200 MB/sec
Difference: 285120 (660%)

Texel Rate

The GeForce GTX 590 should be a lot (more or less 445%) better at AF than the GeForce GT 440 3GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GT 440 3GB 14256 Mtexels/sec
Difference: 63440 (445%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 590 is the winner, by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GT 440 3GB 14256 Mpixels/sec
Difference: 44016 (309%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 440 3GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 3GB GeForce GTX 590
Manufacturer nVidia nVidia
Year October 2010 March 2011
Code Name GF106 GF110
Memory 3072 MB 1536 MB (x2)
Core Speed 594 MHz 607 MHz (x2)
Memory Speed 1800 MHz 3420 MHz (x2)
Power (Max TDP) 56 watts 365 watts
Bandwidth 43200 MB/sec 328320 MB/sec
Texel Rate 14256 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 144 512 (x2)
Texture Mapping Units 24 64 (x2)
Render Output Units 24 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 192-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1170 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 440 3GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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