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GeForce GT 450 (OEM) vs GeForce GTX 590

Intro

The GeForce GT 450 (OEM) comes with a clock frequency of 790 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 192-bit memory bus, and makes use of a 40 nm design. It is comprised of 144 SPUs, 24 Texture Address Units, and 24 ROPs.

Compare those specs to the GeForce GTX 590, which has a clock speed of 607 MHz and a GDDR5 memory speed of 855 MHz. It also makes use of a 384-bit memory bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 450 (OEM) 106 Watts
GeForce GTX 590 365 Watts
Difference: 259 Watts (244%)

Memory Bandwidth

The GeForce GTX 590, in theory, should be much faster than the GeForce GT 450 (OEM) overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GT 450 (OEM) 96000 MB/sec
Difference: 232320 (242%)

Texel Rate

The GeForce GTX 590 will be much (about 310%) better at anisotropic filtering than the GeForce GT 450 (OEM). (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GT 450 (OEM) 18960 Mtexels/sec
Difference: 58736 (310%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 590 is a better choice, and very much so. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GT 450 (OEM) 18960 Mpixels/sec
Difference: 39312 (207%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 450 (OEM)

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 450 (OEM) GeForce GTX 590
Manufacturer nVidia nVidia
Year October 2010 March 2011
Code Name GF106 GF110
Memory 1536 MB 1536 MB (x2)
Core Speed 790 MHz 607 MHz (x2)
Memory Speed 4000 MHz 3420 MHz (x2)
Power (Max TDP) 106 watts 365 watts
Bandwidth 96000 MB/sec 328320 MB/sec
Texel Rate 18960 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 18960 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 144 512 (x2)
Texture Mapping Units 24 64 (x2)
Render Output Units 24 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1170 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GT 450 (OEM)

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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