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GeForce GTS 450 vs GeForce GTX 590

Intro

The GeForce GTS 450 has a GPU core clock speed of 783 MHz, and the 512 MB of GDDR5 RAM runs at 902 MHz through a 128-bit bus. It also is made up of 192 Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the GeForce GTX 590, which makes use of a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 memory runs at a frequency of 855 MHz on this model. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTS 450 1453 points
Difference: 5227 (360%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
GeForce GTX 590 365 Watts
Difference: 259 Watts (244%)

Memory Bandwidth

The GeForce GTX 590 should theoretically be much faster than the GeForce GTS 450 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 270592 (469%)

Texel Rate

The GeForce GTX 590 is quite a bit (approximately 210%) faster with regards to anisotropic filtering than the GeForce GTS 450. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 52640 (210%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 590 is the winner, by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 45744 (365%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 450

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 GeForce GTX 590
Manufacturer nVidia nVidia
Year September 2010 March 2011
Code Name GF106 GF110
Memory 512 MB 1536 MB (x2)
Core Speed 783 MHz 607 MHz (x2)
Memory Speed 3608 MHz 3420 MHz (x2)
Power (Max TDP) 106 watts 365 watts
Bandwidth 57728 MB/sec 328320 MB/sec
Texel Rate 25056 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 192 512 (x2)
Texture Mapping Units 32 64 (x2)
Render Output Units 16 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1170 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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