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GeForce GTS 450 1GB vs GeForce GTX 590

Intro

The GeForce GTS 450 1GB uses a 40 nm design. nVidia has set the core frequency at 783 MHz. The GDDR5 memory runs at a speed of 902 MHz on this particular card. It features 192 SPUs along with 32 TAUs and 16 ROPs.

Compare all that to the GeForce GTX 590, which features a core clock speed of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also makes use of a 384-bit memory bus, and makes use of a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 1GB 106 Watts
GeForce GTX 590 365 Watts
Difference: 259 Watts (244%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 590 should in theory be quite a bit better than the GeForce GTS 450 1GB in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTS 450 1GB 57728 MB/sec
Difference: 270592 (469%)

Texel Rate

The GeForce GTX 590 will be quite a bit (more or less 210%) better at texture filtering than the GeForce GTS 450 1GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTS 450 1GB 25056 Mtexels/sec
Difference: 52640 (210%)

Pixel Rate

The GeForce GTX 590 should be much (about 365%) more effective at AA than the GeForce GTS 450 1GB, and should be able to handle higher screen resolutions better. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTS 450 1GB 12528 Mpixels/sec
Difference: 45744 (365%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 450 1GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 1GB GeForce GTX 590
Manufacturer nVidia nVidia
Year September 2010 March 2011
Code Name GF106 GF110
Memory 1024 MB 1536 MB (x2)
Core Speed 783 MHz 607 MHz (x2)
Memory Speed 3608 MHz 3420 MHz (x2)
Power (Max TDP) 106 watts 365 watts
Bandwidth 57728 MB/sec 328320 MB/sec
Texel Rate 25056 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 192 512 (x2)
Texture Mapping Units 32 64 (x2)
Render Output Units 16 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1170 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 450 1GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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